Osmos


Art Director: Kun Chang

What can I say...Osmos is special. Eddy who is the main person behind Osmos invited me over to his place one evening and showed me a game that had big blue blobs absorbing big red blobs and asked me what I thought. I immediately had a lot of ideas and over the next couple of days we designed the whole look of Osmos and very little has changed about the look since then.

There was just no way we could have anticipated the success of the game. First it was winning at IGN, then it became the game of the week, then came the reviews

Then it was Game of the Year. An Apple Design Award followed, exhibitions at the MOMA, the Museum of the Moving Image, and the Hall of Fame.

It was just an amazing adventure that no-one who was involved up front could ever have imagined.

You can find out more about the game or buy it here: http://www.osmos-game.com/

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A work of genius
— GameAndPlayer.net
wonderful gameplay… beautifully polished and tantalisingly atmospheric… Osmos mixes puzzle, action and strategy remarkably and all the while does it with great finesse and style.
— Indiegames.com
4.8/5 – “I believe I’ve run out of adjectives to describe this game. From start to end, it is a fluid mass of gaming goodness… I can say nothing better than go, go now and purchase this game. I think you’ll find that Osmos is truly unlike any gaming experience you’ve ever had.
— JayisGames
9/10 – Editor’s Choice, Game of the Month – “Osmos’ presentation is brilliant… gripping.
— GameTunnel
8.5/10 – Editor’s Choice Award – “a beautiful, absorbing experience… brilliant to look at… the best videogame music I’ve heard… will make you forget your cares and immerse you in the game… you’ll find yourself returning for the experience.
— IGN